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Wild Cards Universe

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Busted Flush [Dec. 29th, 2008|06:23 pm]
Wild Cards Universe

Has anyone read this book yet and want to discuss it? :)
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anybofy home? [Feb. 20th, 2008|05:51 pm]
Wild Cards Universe


...not too shabby, methinks...
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News for WC fans [Feb. 27th, 2007|11:22 am]
Wild Cards Universe

Some news announced at the NY Comicon which might be of interest to some of you guys....


At the New York Comic Con, Marvel Comics and Dabel Brothers Productions announced that Wild Cards, a seminal superhero setting created by and written about by authors such as George R. R. Martin, will see new life in comic book publishing through a brand new series which will be entirely original. Instead of adapting previous stories as the previous Epic series did years ago, the first six issues will feature the work of author Daniel Abraham (who has recently become a part of the Wild Cards team of writers, including writing the interstitials for Tor’s forthcoming new Wild Cards volume, Inside Straight). Daniel’s own words follow:

For those of you what missed the announcement and wondered why the hell Les Dabel was slumming it with me, Roaring Studios in partnership with Marvel Comics (or whatever the correct legalese is for their relationship) has signed on to put out an original comic book set in the Wild Card universe.

Unlike the previous stab we took at making a Wild Card comic, this won’t be an adaptation of previous stories and characters in the continuity. We’re telling an all new story with some familiar characters and some original. I’ve signed on to do the first six-issue story line which we expect will later be concatenated as a graphic novel in six chapters.

Other folks in the consortium will likely follow up with stories of their own.

Very happy. :D If you've read the preview chapter on GRRM's website, as well as his contribution to <i>Deuces Down</i>, you'll know Dan's a great writer and one that George himself likes a lot.
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(no subject) [Aug. 2nd, 2006|08:47 pm]
Wild Cards Universe

For those who are interested, I decided against having the Swarm Mother invade again for my summer game (Which never happened, but anyway...). As I reread Wild Cards 2, I realized that with Mei Minh in command of the Swarm Mother, she would never invade, attempt to invade, or pretend to invade for any reason. But since I had put so much thought into a "city under siege" scenario, I managed to come up with something else.

The Egyptian Masons in New York had the Shakti Device, which was to be powered by the Astronomer since the original power source was lost. What if the Egyptian Masons split, with some staying in New York and the others going to San Francisco (Where I set my Wild Cards games), taking the power source with them?

Now these SF Masons completely miss the connection between their secrets and the Swarm (The New York Group was lucky they had the Astronomer, remember), but find their own TIAMAT in the form of a joker who has the ability to lay eggs that produce giant insects of a number of varieties. She breeds an army for the Masons to use to take over San Francisco.

Our heroes now have to fight off this army of giant bugs and a few Mason aces, in a city unders siege, do undo this plot and save the city of San Francisco.

Would have been fun, huh?
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(no subject) [Aug. 2nd, 2006|08:30 pm]
Wild Cards Universe

If you haven't noticed the lack of reports from my summer game this year, that's because it didn't happen. One of my players got himself into a spot of trouble and couldn't come. Another one was his friend and wouldn't come if the other fellow couldn't be there. Then one of the other players got a job and had scheduling conflicts. That left me with two players, one of whom could come only sometimes. Not the way to do a game.

Now that summer is nearly over, I'm instead looking at what to do in the fall. When school is in session, I game at the local university. I try to run a number of different systems, so it's not always confirmed what I'll be doing. I've got a few options that I might do, only two of which are Wild Cards.

1) Do the campaign that I was going to do over the summer, though maybe extend it or come up with something that will go after it, since I will have more time to do things over the year than I did over the summer.

2) Run a different Wild Cards campaign. Right now, I'm thinking of having the game be like an aces reality show (Think MTV's The Real World, not Survivor or anything stupid like that). I'd like to see if I can get players who want to do something more character driven like that. The challenge is also coming up with things that make sense in that context but that allows for super power use (battles, heroics and such).

My other options are non-Wild Cards, so I won't bore you with them.
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Here's how it ended. [Apr. 27th, 2006|08:25 pm]
Wild Cards Universe

After traipsing through New York for a bit, they find themselves in front of JetBoy's Tomb. All of a sudden, there's a noise, a whistling, as if something were flying in very fast. A streak of light appears in the sky, coming closer and closer until it finally crashes into the ground in front of Jet Boy's statue. When the smoke clears, there is a skeleton in the crater. As they watch, flesh begins to grow on the skeleton, until it becomes a complete, if nude, human being. Partway through this transformation, wet, gasping noises are heard to emerge from the thing. As he becomes more complete, this grows to be a constant string of curses.

Mistral recognizes him as Carnifex. As soon as she gets a good look at him, she starts laughing. When he asks her, she explains that now his face finally looked right. Although Carnifex has regeneration, it doesn't rebuild him perfectly whenever he's injured. But now that his power pretty much had nothing to work with, it replicated his body, and particularly his face, the way they should be.

It turns out that he had been adbucted by aliens and managed to escape by spacing himself and trusting his regeneration to let him survive re-entry. He was experimented on ruthlessly by having his liver removed every day and having it grow back every day. (Anyone remember their mythology?).

The short of it is: Victoria, the telepath, uses the mental image of the alien ship to teleport the party to the alien ship in orbit. She does make a pit stop in San Francisco, so that Mistral can put on the old fighting togs and fully accept the mantle of ace again.

Once aboard, they quickly set to freeing the captured aces. Then they discover some kind of lab, with Golden Boy drugged out of his gourd (how hard is that?) strapped to a table, and Dr. Tachyon strapped to a table perpendicular to the floor, watching the proceedings. Dr. Tachyon is pleading with thier apparent captor, a 7 foot tall robot.

As the scene plays out, they discover that the robot is Tachyon's grandson, Blaise. He had been taken by the Network and had his brain removed in book 10. He had earned his freedom and a new body by selling the wild card virus to the Network. (Tell me they wouldn't buy it.)

The dramatic "boss fight" I had been planning on was thwarted by one of the players not showing up. In the opening fight, Lucian had displayed an ability to do an amazing amount of damage with one of his powers. I built Blaise's robot body to withstand at least one of those blasts and turn it against him. Unfortunately, with Lucian not showing up, nobody else channeled energy, so about 1,000 points of Blaise's ability never even got used. And that's what made him dangerous. Without that, he hung on for a good number of rounds, but couldn't get powered up.

Just when it looked like all hope was lost, Blaise jumped into J-Pop. Remember, his brain is still somewhere in that cyborg body. And that's where the last session ended. Fairly unsatisfactory, I know.

This year's plan involves the return of the Swarm. Last I heard, Minh Mei was still in charge of the Swarm Mother. The way I see it, the Swarm Mother's goal was to consume the planet and use it's resources to reproduce itself. Minh Mei helped it find a safe place to do this (Everybody's got to live, right?), my guess is Saturn's moon Titan. Now she has all these baby Swarm Mothers to deal with, and since she can only pilot one, she's going to need help. Esecially if she wants to use them to seed the galaxy with new life to make up for all the sentient beings destroyed by the Swarm.
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Sorry it's been so long [Apr. 27th, 2006|08:17 pm]
Wild Cards Universe

This is the session 3 report from last year. For those of you who are confused by the jump in the narrative. It wound up posted to my LiveJournal, not the community.

Session 3
Not much happened this session.
Due to clues leading to Dr Tachyon and Dr Travnicek, the party decided to head to New York, a move that Agent Carlisle vetoed. It turns out that her father was an ace named Cyclone and he was killed about 15 years ago by joker terrorists trying to occupy Ellis Island and claim it as a joker homeland. Although she had previously enjoyed her career as high-flying ace Mistral, that loss forced her to reconsider her priorities. She settled into the backwaters of the Justice Department, largely forgotten. (Cyclone died in book 11, but I haven’t read beyond that. Mistral’s life may have taken a different turn due to events in
later books, but I thought it was a neat idea to have a kinda secret ace among the party. I was hoping it would come at a more dramatic moment, but players are unpredictable things.) She ultimately decided that 15 years was enough and let the plan proceed.
Chris ultimately decides that freedom isn't worth putting up with this bunch of freaks, and is taken away for the law to sort out. Thankfully, he wasn't one of the people going around obliterating people. He'll be out is a few weeks, tops. (This does means that Chris' player is backing out of the game, for largely the same reason as the character.)
Experimenting with the “bowling ball” reveals it to be an alien device for manipulating space/time. Among other things, it can teleport over long distances. That’s what it was being used for by the people who came to kidnap Golden Boy. After a few false starts (mostLy involving IHOP restaurants) and several hours (Lumberjack is psychologically addicted to pancakes and must have malpe syrup on a regular basis or he begins to waste away) the party arrives in an IHOP in Brooklyn, New York.
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Game Log [Jun. 29th, 2005|05:32 pm]
Wild Cards Universe

Session 4 Report

Due to a transportation issue, this was a very short session. Upon teleporting to the IHOP in Brooklyn, the party hails a cab to get to the Jokertown Clinic in Manhattan. It takes them a while to get a cab to go there, since things have gotten rather crazy since Troll, head of clinic security, disappeared; No cab wants to go there.

Finally, they find a cab who will do it for an extra fee. Thankfully, Lucian is a man of wealth, so he paid the extra without a second thought.

Shortly after arriving at the clinic, the waiting room was invaded by a small gang of young punks looking for some high grade narcotics. J-pop disabled the leader of the gang by encasing him in crystal (I am very grateful that J-pop decided to acquire a non-lethal attack). At this point, one of the other gang members went into shock and proceeded to wet himself. The puddle at his feet then began to be tinged with red. He had apparently run out of urine and had moved on to blood.

As this was happening, Annoying Boy was using his annoying powers (he actually has the ability to annoy people so much that they are stunned) on the female punk, who proceeded to point her gun at his head as soon as she stopped being stunned by his annoyingness. He then grabbed her and threw her to the floor right next to the growing puddle.

That's where the session ended.

As session 5 began, the players actually started to realize that something was seriously wrong with the last punk standing. He hadn't moved a muscle since he turned on the flow and it showed no sign of slowing. Lucian attempted to knock him out, but only succeeded in knocking him over. He fell like a tree, completely stiff.

Finally, a female doctor with short dark hair and an eyepatch intervened. She picked him up and yanked his pants down. Sure enough, he was excreting a steady stream of blood. Using a firm grip to close the valve, she shouted numerous orders to the medical staff and hoisted him onto a gurney when it arrived.

(One of the things I wanted to do here was impress upon the players that not everyone touched by the wild virus walks away with cool powers. Walking around a game world where everyone you meet has superpowers kinda loses interest quickly. Realizing that you survived and benefited from something that kills 90% of those who get it makes it much more interesting.)

Now they were freed to look for Dr Tachyon. Unfortunately, he had not turned up for work for quite some time. Agent Carlysle flashed her badge and got them access to Tachyon's office. It was decorated with fruit colors, right down to the tangerine iMac on his glass desk. A thorough search of the office produced various bottles of alcohol and a stack of letters from Blythe van Renssaeler.

That's where this session ended.
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4ed conversion [Jun. 10th, 2005|10:29 pm]
Wild Cards Universe

I'm waiting until "Powers" comes out to seriously try converting, but I suppose I could get started soon. Is there any interest in a 4th ed conversion project for Wild Cards?

It's a *big* project, since W'Cards uses first edition Supers rules, and many of the later characters in the series aren't in the book.
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Hi. [Jun. 10th, 2005|05:46 pm]
Wild Cards Universe

[mood |contentnot at work]
[music |Pet Cemetary - Ramones]

Saw your post on the WC yahoogroup and thought I would pop in for a visit. Eagerly awaiting the next WC novel even though i didn't think too much of Deuces Down. I'm intereste din this game you guys have running. I don't have the GURPS WC manual, but I'm pretty sure I have some of the GURPS handbooks laying around, even though I haven't used them in years and will probably have to did through the junk closet to find them. Is this something you play online, and if so, can anyone join?

Anyway, nice to know there are other Wild cards fans out there. May your next turn of a card be a lucky one!
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